

My initial thought is to simply list out all of the games that I have really enjoyed, that series of special titles that rise up above the rest, and explore, one by one, what worked for me within each. To figure that out I need more data.īut how do you even go about compiling data for what is, at its heart, a very subjective and often transitory experience? If immersion is truly a key aspect that dictates how much I like a particular video game, then discovering what factors lead to immersion might not only explain my video game preferences, but help me find games more likely to get to that immersion point. It feels like if only I could somehow parse through the games that I liked because I achieved some tipping point level of immersion in them that I might find a pattern, some common thread… or maybe several parallel threads… that links those games together. More of a “that makes sense” discovery than a “eureka!” moment, and yet I feel that there is, perhaps, a “eureka!” to be found if only I could approach this from the right angle. In reflecting for a while on things I found immersive, games and moments in time from those games, I came to the not all that startling in hindsight conclusion that there is very much a pattern of immersion when it comes to games I have enjoyed, played for long stretches, or for which I feel a great deal of nostalgia. Last week I wrote about immersion from my usual point of view, which was trying to pin down what it is while trying not to become the pedant that cannot see that it can be different things to different people, that getting there and getting pulled out of that state are very much things that vary from person to person. This could be the first of a multiple post thread on the topic… or it might all end right here. That the price was $125 million in cash and equity, less than half of what Daybreak sold for a year ago, one might infer that PWE titles would rank closer to the lower end of the Daybreak titles in gross revenue, and maybe even less in net profit due to some of them being licensed properties. No word on what it, or any of the other PWE titles have been pulling in recently. That means the nearly 12 year old title has made about $20 million a year, but I imagine a good chunk of that was early on and includes box sales. Star Trek Online, for example, was reported as having made $240 million over its life so far, with 4 million players trying the title.

I suspect that format was chosen to give the titles the best possible look financially. Not as in depth as what we got about Daybreak when EG7 acquired them last December, but still some data points including lifetime revenue and total player counts. Since Embracer is publicly held, they had to do a report on the acquisition, which included fresh new details about some of the titles. PWE will be slotted in as part of Gearbox in the organization. The buyer is the Embracer Group, which also acquired Gearbox earlier this year. Just down the street from EA HQ, though Cryptic is less than 2 miles from my house
