
This is why it is important to carry two, or three different weapon sets. If an ally happens to have a weapon of this element, damage they deal with that weapon is naught. Rhylfang) are completely resistant to various damage (in the case of Rhylfang, it's resistance to damage from poison). If this happens, you can be sure that this works both ways. Opponents are also resistant to damage - While obtaining new items, you often face the situation, n which items offer bonuses to resistance to damage, e.g. This tactic works with all kinds of narrow passages, doorways and dead ends. By doing this maneuver, not only do you eliminate potential threat to the less resistant characters, but also you exclude some of the opponents from the battle, because in most cases, a big group will split into two smaller ones. The archer and the cleric should ALWAYS be behind their back. Right after the battle starts, have the entire party take a step back, towards the nearest door and deploy the Paladin, or the warrior in the passageway. Before the battle, assess the situation and find out where it is best to fight the battle. Wilgen from the sewers, during the Making an Entrance quest) the important thing is to answer one question - Is it the best spot to fight a battle? In Wilgen's case, this is not, therefore it is a good idea to take advantage of your surroundings. Yet, if there is a group of opponents there (e.g. If you spot a troll in a narrow passage, most probably, there is no reason to worry. Some of them are weaker and some stronger. Your surroundings are your ally use it - During your exploration, you find lots of opponents. To alleviate friendly fire, try to avoid encompassing your ally with the radius and cast the spell right next to them. After you decide to cast an AoE spell, the game displays the radius of its effect. While playing as the wizard, pay attention to the resistance of the forwarded character to various types of damage and curses. This not only focuses the battle in one spot, but also you avoid friendly fire to the less resistant party members. While in combat, try to forward your strongest/toughest character, which makes them take on damage from all the opponents. To avoid friendly fire, remember to position your allies right after the battle starts, within appropriate distance of each other, and from the center of the battle. This is an inseparable element of each battle, which needs to be embraced, whether you like it or not. Also, tactical pause is useful in the case of encounters with stronger opponents, such as bosses or mercenary groups.įriendly fire, the enemy of your allies - The medium and the hard difficulty levels introduce friendly fire to combat. The greatest downside, of course, is friendly fire, which cannot be avoided, if you decide that AI should take the charge of using abilities and settings. And it is not because of the difficulty level, but due to the complicated nature of the fight itself. On higher levels, it is required to use this option. Tactical pause, assessment of situation - If you do not feel like using tactical pause, play on easy difficulty level.

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Below, you can find several useful hints on how to fight combats. Therefore, it is important to position properly your allies and keep space between them, or from the center of the battle. On the medium level, you can deal to your allies only some damage, whereas on hard level, your allies receive 100% of AoE damage, effects of curses or shots from ranged weapons. On the easy difficulty level, this has been disabled completely. Depending on the difficulty level, you can engage in friendly fire (dealing damage to your allies). While in this mode, you can switch between your party members, select their abilities, or potions, from the bar and get back into action in real time mode and witness the effects. Combat in Sword Coast Legends is in real time, although you can activate tactical pause to assess the situation and issue precise orders to your party members.
